Phone bans are the hottest education policy since banning critical race theory. Districts across the country are strictly limiting their use, locking them in Yondr bags, or confiscating and sealing them away before the first bell. While surely a welcome development, I’m here to tell you, dear reader, that these bans don’t go far enough.
Walk through just about any school, and you’ll likely see students pull out their laptops to practice pre-algebra problems on Zearn, access their supplementary readings in English through Google Classroom, and watch a documentary on YouTube for history—and of course, they spend much of this time playing online games instead. For science, in place of a physical lab, new software allows them to perform the same experiment with virtual models. Even before the first bell rings, laptops lobotomize students with videos and online games. Screens capture attention from day’s beginning to end.
A recent Education Week survey found that the students spend at least one hour of daily class time on screens, with 27 percent of them spending five hours in this way.
There’s a story behind this colonization by devices. In the 2000s and early 2010s, schools underwent a techno-optimism fever. Various tutoring and academic software promised levels of personalization that no single teacher could render. Learning platforms like Google Classroom and Canvas provided user-friendly portals for classroom activities, grade management, and communication. The advent of the Chromebook, a simple, affordable student computer, meant districts could furnish every child with their own laptop instead of teachers herding twenty-five kids to the computer lab once a week.
Then, when the pandemic hit, everything went online. Teachers who may have dabbled with Google Classroom or experimented with Zearn uploaded all of their materials into the cloud and made online platforms a regular part of their classroom routine. Districts have spent tens of millions of Covid relief dollars on computers, software, tech services, and licenses for learning apps. Before the pandemic, two-thirds of high school and 40 percent of elementary school administrators reported providing devices to their students. After the pandemic, those numbers leapt to 90 and 84 percent, respectively. Learning went online for good.
To some extent, I get it. Google Classroom was a useful resource to me when I was a teacher. I didn’t have to worry about little Timmy losing his essay prompt...again. I could quickly access, grade, and organize what used to be unruly stacks of papers and assignments. I could send out communications to all students, provide feedback, and post useful academic support materials. But as I perused the research, I slowly rolled back my reliance on the platform.
For example, according to Scientific American, there’s a “steady stream of research” confirming that students learn and retain information better when they take notes by hand rather than tapping it out onto a document. The researchers posit two explanations. First, a basic insight of cognitive science is that we remember what we think about. Handwriting notes—a slower, anachronistic process—requires students to listen to classroom materials, process and synthesize the information, and write it out in our own words. Conversely, typing is so efficient that we can effectively transcribe everything in a lecture without really thinking about it. Second, when participants wrote by hand, sensors registered more connectivity across visual, information processing, and motor cortex regions of the brain as the physicality of shaping every letter fostered more brain activity whereas the action of typing every letter is functionally the same.
Similarly, a meta-analysis released late last year found that, when we read on paper, we better comprehend and remember what we read compared to when we read on screens—an effect that’s particularly strong for younger students. Digital devices have myriad distractions—hyperlinks, definitions, incoming texts, the entire internet—that pull our attention away from deeper reflection and consideration of the material. Even on a Kindle, the sensorimotor cues and physicality of a book can improve comprehension. We remember, if only vaguely, where in a book an event happened or in which paragraph of an article the author made a compelling point.
Finally, devices introduce a world of distraction into the classroom. Schools ban phones but allow access through one-to-one computing to many of the same diversions. Policy wonks might be unfamiliar with words such Slope, Dolphin Olympics, or Crazy Games, but these online games are a mainstay of modern classrooms. Unsurprisingly, recent research has found that off-task behaviors not only hamper the learning of the student playing (duh), but also distract and negatively affect the achievement of peers. It’s hard to focus on geometry when your elbow partner is shooting aliens on their screen or watching a movie.
Even so, a handful of research reviews find small positive impacts from one-to-one computing initiatives. In other words, while students learn poorly on computers compared to physical texts, providing every student a computer can improve learning. How are we to make sense of this seeming contradiction?
A behemoth UNESCO report on technology in the classroom released last year can help to square this circle. The authors conclude that “systematic reviews of the past two decades find a small to medium positive effect of education technology on learning outcomes,” but the use of devices beyond a moderate threshold “may have a negative impact on academic performance.” Technology proved beneficial as a supplement—as an opportunity for extra practice, for example—but not when it “substituted for human instruction.” Per the report, screens and keyboards have replaced pen and paper.
A good rule of thumb might be: If the activity is no different on screen or paper, use paper. For example, when teaching Shakespeare, I always had my students complete a “virtual tour” on the Globe Theater’s website; pictures don’t accomplish the same task, so I used computers. But all readings, questions, and the text of Shakespeare itself remained analog.
I’d wager that the sharp increase in screen time since the pandemic is so drastic that it represents a difference in kind, not just degree. Watering the grass can foster a healthy lawn; flooding the lawn can suffocate the grass.